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Showing posts with the label world building

World Building: Addendum

In episode 3, I posit that your world history should be virtually unknown, and discovery should be a natural part of the game, both for the GM and the players. I (seemingly) made the case that you shouldn't invest in your world history because it's mostly a waste of time.

Why Do Goblins Need Gold?

This topic came up when we were recording recently. There are some dark implications if goblins are people.