This is part of a series, which starts right here. When I first read through Hot Springs Island, I saw the random encounter tables and I immediately wanted to change them.
This is part of a series, which starts right here. Gary Gygax made a big deal about timekeeping. Here's what he said in original Dungeon Master's Guide (1979):
Running a hex crawl can be a challenge, especially if it's your first time. I recently finished a six session campaign of Hot Springs Islands, and I learned a lot.
Overview Hot Springs Island has big aspirations. I'm not just talking about the 270 locations, 87 NPCs and 300 new treasures. The scope of the story is big. Multi-planar, in fact.
In the Age of Sigmar: Shadespire boardgame, you take a small band of powerful fighters into a massive ruined city to plunder its secrets. but you come into conflict with another warband with the same goal.
Here's my theory: Pirates of the Caribbean was a one-shot put together by a Dungeon Master who was between regular D&D games. It was based on the Disneyland ride and meant to be a throwaway game with a swashbuckling theme.