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Showing posts with the label hex crawl

The Game I Didn't Know I Wanted

  If you saw Neverland and decided to keep on scrolling, you'd be making the same mistake I made. This game came out of nowhere. I first learned of it from a Questing Beast review, and I was hesitant to click because my interest in Peter Pan (and Neverland in general) is nonexistent. I saw the number of views on the video and thought it must be worth watching.

Hot Springs Island Theme Tweaking

  I’ve become interested, once again, in Hot Springs Island (which remains one of the greatest published products I own ). Who knows when I’ll get to run any form of D&D again, so I’ll just have some lonely fun for now.

Simulating an Ecosystem with Random Tables

This is part of a series, which starts right here. When I first read through Hot Springs Island, I saw the random encounter tables and I immediately wanted to change them.

The Topic of Time

This is part of a series, which starts right here. Gary Gygax made a big deal about timekeeping. Here's what he said in original Dungeon Master's Guide (1979):

The Burden of Weight

Running a hex crawl can be a challenge, especially if it's your first time. I recently finished a six session campaign of Hot Springs Islands, and I learned a lot.

Exploration and Elementals: Hot Springs Island Review

  Overview Hot Springs Island has big aspirations. I'm not just talking about the 270 locations, 87 NPCs and 300 new treasures. The scope of the story is big. Multi-planar, in fact.