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Showing posts with the label design

Solving the Dungeon Problem

  I've never been happy with how dungeons work in D&D. It often feels like a fantasy version of 20 questions.

Treasure as XP in 5th Edition

While listening to the GGNORE podcast, I learned their GM has modified the XP system in D&D 5E: He converts XP values into treasure.

How to Describe Things

Normally, when the party enters a room or area, the GM has a large block of text to read, with the useful information hidden somewhere at the bottom.