My next campaign is going to be entirely played online. That's just where my life is right now. While prepping, I realized there was a need for a lot of random tables.
These kinds of old school games use them MUCH more than any of my previous RPG campaigns, and that makes me all kinds of happy.
I realized I needed to quickly generate potions for my soon-to-be dungeon delvers. One Bing search later and I found a very helpful Reddit post that randomizes every possible aspect of potions.
Earlier today, I saw Zak Smith post on his blog about a simple HTML code that lets you paste text, and a random generator script comes out the other end.
Those two bits of information kissed each other, and here we are.
About 10 minutes of work on my end has produced this beautiful monster.
Click this button to get a random potion, and click the buttons below to continue defining its properties.
...And yes, there's going to be a lot more where this came from.
These kinds of old school games use them MUCH more than any of my previous RPG campaigns, and that makes me all kinds of happy.
I realized I needed to quickly generate potions for my soon-to-be dungeon delvers. One Bing search later and I found a very helpful Reddit post that randomizes every possible aspect of potions.
Earlier today, I saw Zak Smith post on his blog about a simple HTML code that lets you paste text, and a random generator script comes out the other end.
Those two bits of information kissed each other, and here we are.
About 10 minutes of work on my end has produced this beautiful monster.
Click this button to get a random potion, and click the buttons below to continue defining its properties.
...And yes, there's going to be a lot more where this came from.
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