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Showing posts from November, 2017

Let's Talk About Cure Wounds (1st Level)

  This doesn’t go the way you think. My Assumptions - Magic has not always existed. - Magic was discovered last year. - 1 out of every 1000 people are naturally gifted with magic. - Spells are being discovered all the time. - Magic breaks the laws of physics in ways we don't understand. - This is not the only spell in the world. CURE WOUNDS 1st-level evocation Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. What it Changes This spell might be the most world-changing one so far. Being able to repair a damaged body is a huge change for our world, and would likely change healthcare as we know it. If you want to pick a spell that gives you infinite money, this is a decent choice, but Teleportation Circle is still better. However, this one would bankrupt the medic

Let's Talk about Teleportation Circle (5th Level)

Today, we're putting airlines out of business.

Let's Talk About Shield (1st Level)

Sometimes its the simplest spells that we most often overlook.