siofragames.itch.io This is maybe on of the coolest damn things I've ever seen. I'm posting it here so I can find it later.
My issues with the 2014 version of D&D are well-documented. At this point, it's almost become a separate hobby, wondering how I can fix the game. I once compared modern D&D to Old School D&D to a Chevy Silverado and a Bicycle; one is easy to maintain and modify, and the other is not. Modern (i.e. non-old school) D&D is much like the truck in this scenario, and one shouldn't pop the hood unless he is willing to make a mess and get his hands dirty. …And possibly break something important. For today, there are a few things I'd like to call your attention to. Namely: Lack of challenge for players Lack of long-term consequences Lack of survival mechanics (even though they SEEM to be present) The overpowered nature of spells and cantrips (see point 3) The lack of a consistent economy The overpowered nature of magical items, especially weapons Lack of meaningful/useful CR system Outrageous power curve after level 6 It's only fair to list things that I do l...