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The Tedium of Travel Rules

  Source: Zach Wolf's excellent Realms of Peril sandbox Travel rules in TTRPGs have been a constant thorn in my side. In theory, there should be some interesting gameplay and decisions that result from overland travel. In reality, it’s never led an interesting gameplay decisions for my players. Mayhap I’m simply running the rules incorrectly, or incompletely, but I still want to take some time to think about it, hence, this blog. In general, there are fundamentally three components to (theoretically) make overland travel (hypothetically) interesting. Those are resources (i.e. attrition) and time. Resources include things like player HP, stat penalties, rations, and torches. Time usually translates to how many random encounters you must make to get anywhere. A party of players wants to move from one side of the map to the other as quickly and safely as possible. They bring enough food and torches for the journey. They may get a random encounter or two, but ultimately will arriv...
Recent posts

Vaults of Varn World Generator

siofragames.itch.io ​  This is maybe on of the coolest damn things I've ever seen. I'm posting it here so I can find it later. 

Things I Dislike About 5e

My issues with the 2014 version of D&D are well-documented. At this point, it's almost become a separate hobby, wondering how I can fix the game. I once compared modern D&D to Old School D&D to a Chevy Silverado and a Bicycle; one is easy to maintain and modify, and the other is not. Modern (i.e. non-old school) D&D is much like the truck in this scenario, and one shouldn't pop the hood unless he is willing to make a mess and get his hands dirty. …And possibly break something important. For today, there are a few things I'd like to call your attention to. Namely: Lack of challenge for players Lack of long-term consequences Lack of survival mechanics (even though they SEEM to be present) The overpowered nature of spells and cantrips (see point 3) The lack of a consistent economy The overpowered nature of magical items, especially weapons Lack of meaningful/useful CR system Outrageous power curve after level 6 It's only fair to list things that I do l...

Using Spreadsheets to Organize Dungeons

  I’ve mentioned this before on the show, but wasn’t able to extrapolate on what I believe to be one of my greatest innovations.

OSR Megadungeon: Dwimmermount Review

This is a great, weird book, if you're willing to do some work.

Age of Sigmar - OSR?!

  Is it possible? Can it be true? Can an OSR D&D adventure game utilize the Age of Sigmar as its world? "But William," I hear you cry, "AOS is high fantasy! There are angels and demons doing battle across countless battlefields! How can you possibly be considering such an idea?"

The Game I Didn't Know I Wanted

  If you saw Neverland and decided to keep on scrolling, you'd be making the same mistake I made. This game came out of nowhere. I first learned of it from a Questing Beast review, and I was hesitant to click because my interest in Peter Pan (and Neverland in general) is nonexistent. I saw the number of views on the video and thought it must be worth watching.