Skip to main content

Posts

Showing posts from October, 2017

Let's Talk About Magic Missile (1st Level)

  As you might expect, I think about D&D a lot. In fact, I'm almost always thinking about it. About a year ago, I started thinking about how magic would impact the modern world if it suddenly appeared one day.

Let's Talk About Resurrection (7th Level)

In D&D, you can cheat death. There are spells (powerful though they may be) that literally bring a person back to life.

Treasure as XP in 5th Edition

While listening to the GGNORE podcast, I learned their GM has modified the XP system in D&D 5E: He converts XP values into treasure.

How to Describe Things

Normally, when the party enters a room or area, the GM has a large block of text to read, with the useful information hidden somewhere at the bottom.

You Must Play: Stonetop

D&D players tend to be homeless people who murder everything. If you haven't experienced this, consider yourself in the minority.

Shadespire as a Campaign Setting

  In the Age of Sigmar: Shadespire boardgame, you take a small band of powerful fighters into a massive ruined city to plunder its secrets. but you come into conflict with another warband with the same goal. 

Dungeon Crawl Classics Player Class Sheets

Rejoice gentle DCC player! I have finished the painstaking task of putting all of your class information on (usually) one page.

D&D 5e Player Class Sheets

For the past 16 months or so, I've had an on-again, off-again interest in compiling all of the info from the Player's Handbook into an easily-printable format.

Pirates of the Caribbean was a D&D Adventure, Part 2

Where the first adventure was very light with some heavy elements, the GM starts the adventure off very dark. Welcome to Dead Man's Chest.

Pirates of the Caribbean was a D&D Adventure

Here's my theory: Pirates of the Caribbean was a one-shot put together by a Dungeon Master who was between regular D&D games. It was based on the Disneyland ride and meant to be a throwaway game with a swashbuckling theme.