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Showing posts from October, 2020

d30 Adventure Generator

I was digging through my hard drive the other day, and I found an interesting little PDF. I have no idea where I got it, but I found the content to be excellent. There's an adventure generator in here, so I thought I'd give it a shake. I was impressed with my results, and I really recommend this product; it costs $5 and it's worth every penny. Raw Generation: Theme: Forbidden Villain goal/reason: Greed Location: Mountain Key NPC: Noble teacher (Geography) Key NPC relation to king: Cousin (direct relation) Adventure Trigger: Summoned by group Major goal: Root out spies/minions of evil Obstacle to goal: Perform ritual Location Feature: Tapestry Phenomena: Loss of memory Artifact: Relic: Horn/Instrument This one is fun. I like how the main NPC is a noble who is directly related to the king. This means they have connections and power. What kind of problems do nobles have? Probably political ones, and those that endanger their reputations. At first I was annoyed by the munda

The Founder's Rings

Here's one of the beautiful and unexpected delights that came about organically in my best D&D game ever ; one of my players invested a large sum of his own gold to create in-game mementos for the founders of the adventuring guild. It's important to note that my game runs in real-time on a calendar, and it took real-life months between the time the player told me he was creating the rings, and when the players actually received them. One small tragedy is that one of the founding players had almost entirely stopped playing by the time his ring arrived. This is a good example of the organic creative relationship between myself and my players; they would ask if they could do something, I would say yes and describe any challenges they would need to overcome, and then we'd figure out how to make it happen.   Founder’s Rings : The text the player wrote Created by Malger Zoilus as gifts for the founders of the Order of the Green Dragon, when he returns in July. (Original text

How Player Desire Drives Game Design & Content

Here's a fun thing that happened: One of the players (our resident Cleric Caswell Vulscreek) wanted to create his stronghold. He chose a relatively remote location in a swamp, and asked me what types of enemies were there; according to the rules, he must clear out the entire hex before he can build there. I replied simply, "three goblins tribes."

A Brief Postmortem of a 20-month Campaign

A small section of my world map. It's based on a published product, but took on a life of its own over the 11 months we played.   I know I massively fell behind on these session reports. Although COVID-19 ruined a lot of things, it didn't stop my group from meeting. It's hard to piece together the exact things that happened simply by my notes, but I'll share some of the more notable events.