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Showing posts from April, 2018

Random Generation and the Endless Game

I accidentally learned about a game called Caves of Qud (pronounced "cud") by discovering the creator's twitter , and the game has thoroughly captured my interest.

World Building: Addendum

In episode 3, I posit that your world history should be virtually unknown, and discovery should be a natural part of the game, both for the GM and the players. I (seemingly) made the case that you shouldn't invest in your world history because it's mostly a waste of time.